Why this deserves its own index
A weapon list answers what you hold. A Phantom Edge index should answer what changes when you activate it, what it costs, what it interrupts and how it reshapes a fight. Those are player decisions, not just nouns, so the data model needs more than a name and a short description.
Entry contract
- Effect: the exact behavior observed in the current version.
- Trigger: input, timing or resource condition, if the game exposes one.
- Cost: meter, cooldown or other resource, not a guessed number.
- Pairings: weapon or boss use cases supported by testing.
- Acquisition: where it is earned, found or upgraded.
What will not be published
We will not turn a cinematic name into a fabricated ability, translate speculative forum lists into 鈥渙fficial鈥?entries or attach a tier rank before the player economy and difficulty context are understood. A smaller verified index will be more useful than a complete-looking one that collapses at launch.
| Planned roster | 20+ references in public marketing language |
|---|---|
| Published entries | Opening gate: verified name, effect and source |
| Build planner | Uses labels and preferences before it uses fake numbers |
| Spoiler level | Ability names can be mild; acquisition and boss links may be spoiler-marked |