A route is more than a picture
A useful Phantom Blade Zero map should answer what a player can do next: which checkpoint is safe, what a locked door needs, whether a return path exists, and which collectible can be missed. The first release will therefore pair each map with a text route, a checklist and clear prerequisites.
Planned map layers
- Navigation: regions, checkpoints, exits and vertical connections.
- Combat: bosses, elites, ambushes and practice areas.
- Progression: quest gates, tools, keys and upgrade materials.
- Completion: collectibles, secrets and one-time opportunities.
| Map unit | Region plus a stable checkpoint or route anchor. |
|---|---|
| Checklist | Tasks that can be marked complete without requiring an account. |
| Prerequisites | Verified story, item or ability requirements. |
| Access | Returnability and missability status. |
| Media | Original diagrams or properly sourced official context, never copied competitor maps. |
The map index is a build target, not a claim that a complete world map is currently public.