MAP DATABASE / route planCollectible tracking opens after launch
Database / maps and routes

Phantom Blade Zero maps

The map layer will connect regions, combat encounters, shortcuts, collectibles and missable objectives. It will be built around route decisions, not a screenshot dump.

Regions pendingChecklist plannedSpoiler aware

A route is more than a picture

A useful Phantom Blade Zero map should answer what a player can do next: which checkpoint is safe, what a locked door needs, whether a return path exists, and which collectible can be missed. The first release will therefore pair each map with a text route, a checklist and clear prerequisites.

Planned map layers

  • Navigation: regions, checkpoints, exits and vertical connections.
  • Combat: bosses, elites, ambushes and practice areas.
  • Progression: quest gates, tools, keys and upgrade materials.
  • Completion: collectibles, secrets and one-time opportunities.
Map unitRegion plus a stable checkpoint or route anchor.
ChecklistTasks that can be marked complete without requiring an account.
PrerequisitesVerified story, item or ability requirements.
AccessReturnability and missability status.
MediaOriginal diagrams or properly sourced official context, never copied competitor maps.
The map index is a build target, not a claim that a complete world map is currently public.